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trnt94
Moderator
Joined: 30 Jul 2007
Posts: 83
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Posted:
Sun Oct 14, 2007 2:56 pm |
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Riggers, we need them  |
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dudebot13
Administrator

Joined: 03 Jul 2007
Posts: 110
Location: Ohio!
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Posted:
Sun Oct 14, 2007 6:00 pm |
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oh yea I forgot that. I will put them in right now. Are you any good with rigging? If so you could moderate it if you wan to. Thew job is open |
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trnt94
Moderator
Joined: 30 Jul 2007
Posts: 83
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Posted:
Sun Oct 14, 2007 6:06 pm |
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Nope, no idea how to but I will try and lean. Good thing that won't be a problem until we have some characters done  |
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dudebot13
Administrator

Joined: 03 Jul 2007
Posts: 110
Location: Ohio!
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Posted:
Sun Oct 14, 2007 6:14 pm |
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Yea, and that might take a couple of months or more depending on the skill of the modelers. I am bot a bad rigger in blender and have done some animations but never done anything like that in Anim8or |
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Yumi Ulrich
Script Writers Member
Joined: 15 Oct 2007
Posts: 28
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Posted:
Fri Oct 19, 2007 1:04 am |
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What exactly are riggers? |
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dudebot13
Administrator

Joined: 03 Jul 2007
Posts: 110
Location: Ohio!
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Posted:
Fri Oct 19, 2007 1:53 am |
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Riggers are people who take already existent meshes of characters and put a virtual skeleton in them. Then the animators can just move this skeleton which are attached to specific parts of the character and make the character move. Instead of having to move each vertex individually. Which would take forever. |
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Yumi Ulrich
Script Writers Member
Joined: 15 Oct 2007
Posts: 28
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Posted:
Sat Oct 20, 2007 11:21 am |
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the voice actors are going to be hard to get so we might have to just use our voices instead. |
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dudebot13
Administrator

Joined: 03 Jul 2007
Posts: 110
Location: Ohio!
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Posted:
Sat Oct 20, 2007 12:50 pm |
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Yea we probably will. But I don't have any equipment to do that so I'm out . But we might have some people who just like to voice act. Who knows. We will just have to wait and see. |
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